
A cozy skilling MMO where you gather, grow and sell for $RUNE — level eight skills across five zones, and risk it all in the Scorch.
THE LOOP
HOW RUNARIA PAYS
GATHER
Press E on anything — trees, veins, waters, caps, plots, pens. Loot fills your satchel, XP fills your skills.
BANK & SELL
The Vault keeps it safe forever. Market Row turns it into gold — quests pay a premium on top.
FORGE RUNES
Rune shards drop from everything you do. Ten shards forge one rune at the altar — 25 $RUNE each.
GET PAID
Queue payouts to your Phantom wallet at the altar. Every entry settles on-chain at launch.
CHOOSE YOUR LIFE
THE TOWNSFOLK
Nine playable lives, each with their own look and animations. Any of them can master every skill.
SETTLER
NEWCOMER
Fresh off the cart. No coat, no coin, no idea. Perfect.
MIKE
MINER
Swears every vein whispers. The rubies agree.
JACK
LUMBERJACK
Fells a spruce in three swings. Counts out loud.
FIN
ANGLER
Lost his best line to an ember eel. Wants it back.
BOB
FARMER
Turned one plot of wheat into a barn empire.
BUBA
RANCHER
The hens lay double when Buba hums.
CHLOE
COOK
Raw is cheap, cooked is not — her words, her fortune.
BRUNO
INNKEEP
Hears every rumor in Runaria before it happens.
KATY
MERCHANT
Buys low at dawn, sells high by supper.
THE FLEX
DRESS YOUR SETTLER
Every coin you grind can go on your back. Full paperdoll wardrobe — hats, coats, greaves, shoes — worn live in the world.
FRESH OFF THE CART
free
THE HOMESTEADER
730g
THE IRONCLAD
3,980g
THE ROYAL
13,280g
THE WORLD
FIVE ZONES, ONE RULE
Four are safe. The fifth is where the money is.
THE HEARTH
Safe ground and the center of every run. Deposit your haul at the Vault, sell at Market Row, pick up bounties from the quest board, and cook at the communal fire. Four torch-lit portals lead out.
Rune Altar — forge shards into $RUNE payouts
The Vault — free, unlimited storage
Market Row — sell loot, buy seeds & tools
Quest board — 10 bounties from the townsfolk
WHISPERWOODS
Oak near the gate, birch across the river, spruce in the deep dark. Mushroom rings for foragers, wild hives for the brave, and three fishing waters — a shroomling village watches you work.
Oak, birch & spruce timber
Red, blue & purple caps + wild honey
River shallows & mossy pools
THE DEEP MINES
Torchlight, cave ribs and ore in rising tiers — copper by the entrance, iron in the dark, gold deeper, ruby and amethyst crystals at the bottom. Warren goblins patrol the lower galleries.
Copper & iron veins
Gold veinsLV 14+
Ruby & amethyst crystalsLV 22+
THE MEADOWS
Twelve tilled plots you sow yourself — wheat through chili — plus fenced pens of chickens, cows and sheep that produce on real timers. Greenhouse, orchard and a duck pond round it out.
6 crops, wheat → chili
Eggs, milk & wool on timers
Apple & cherry orchard
THE SCORCH
Basalt, lava pools and the richest nodes in Runaria — ember eels, gold, gems — guarded by ash orcs and cowlings. Fall here and everything you carry drops to a tombstone, plus a 10% gold tithe. Go banked, or go bold.
Ember Spring fishingLV 18+
Rich gold & gem veinsLV 14+
Ash orcs, cowlings & their gold
POSTCARDS
SCENES FROM THE VALE
“First light over the Meadows”
“The quiet of Whisperwoods”
“Too deep into the Scorch”
THE GRIND
EIGHT SKILLS TO 99
Every action pays XP; every level unlocks richer work.
WOODCUTTING
3 timbers · spruce pays 3× oak
MINING
5 ores + 2 gems · ruby at lv 22
FISHING
3 waters · ember eel at lv 18
FORAGING
caps, honey & orchard fruit
FARMING
6 crops on your own 12 plots
RANCHING
eggs, milk & wool on timers
COOKING
5 recipes · eel roast sells 140g
COMBAT
5 foes · cowling mages hit hard
6 crops · 5 recipes · 5 foes · 10 quests
THE OPPOSITION
WHAT WANTS YOU DEAD
Every foe pays gold and rolls a rune shard. The nastier the fight, the fatter the purse.
WARREN ARCHER
power 9
8–20g
WARREN LANCER
power 14
14–30g
ASH ORC
power 26
30–70g
COWLING
power 34
45–100g
COWLING MAGE
power 45
80–160g
THE LEDGER
GOLD IN, RUNE OUT
1 · WORK
Chop, mine, fish, forage, farm, ranch, cook, fight. Every item sells at Market Row; quests pay a premium on top.
2 · FORGE
Rune Shards drop from everything you do. Forge 10 into a rune at the altar — 25 $RUNE each — or trade gold straight in at 100:1.
3 · RISK
The Scorch holds the richest nodes and the only death penalty: your satchel plus a 10% gold tithe drop where you fell.
$RUNE CONTRACT
DEPLOYING SOON
SEASON 0
TOP SETTLERS
The founding grind. Boards go fully live with Phase II — Season 0 ranks carry a founder's badge.
THE PLAN
ROADMAP
PHASE I
LIVETHE VALE
Five zones, eight skills to 99
Rune Altar — shards, forging, gold exchange
Payout queue bound to Phantom wallets
Full settler wardrobe
Free demo to level 3
PHASE II
NEXTTHE LAUNCH
$RUNE fair launch on pump.fun
Payout queue settles on-chain
Global leaderboards
Seasonal quest rotations
Tool & wardrobe expansions
PHASE III
PLANNEDTHE FRONTIER
Settlers visible in shared zones
Player marketplace — trade loot for RUNE
Guilds & group expeditions
A sixth zone beyond the Scorch
Land deeds
FRESH FROM THE FORGE
LATEST FROM THE VALE
THE PAPERS & THE CAVE
- Full docs — earning algorithm, node yield tables, tokenomics
- Live player presence & payout stats
- Site rebuilt in full pixel type
THE WARDROBE
- 32-piece paperdoll wardrobe for the Settler
- Live re-dressing — no reload
- Hero sheet & character profiles
THE RUNE ALTAR
- Rune shards drop from every action
- Forging, gold exchange & Phantom payout queue
- Tool tiers, demo mode, per-zone weather
THE VALE OPENS
- Five zones, eight skills, nine townsfolk
- Quests, cooking, farming, ranching, combat
- The Scorch — death drops your satchel
BEFORE YOU CROSS
HOW TO PLAY
WHAT DO I ACTUALLY DO?
Pick a townsfolk, walk out of the Hearth, and press E on anything — trees, veins, waters, caps, plots, pens, mobs. Everything grants XP in one of 8 skills and loot for your 24-slot satchel.
HOW DO I EARN?
Two ways. Rune Shards shake loose from every node, plot and beaten foe — ten shards forge into a rune worth 25 $RUNE at the altar. And gold itself trades 100:1 for $RUNE. Queue a payout with Phantom connected; it pays on-chain at launch.
WHAT'S THE CATCH?
The Scorch. The best nodes sit in the one zone where dying drops your entire satchel and 10% of your gold at a tombstone. Bank before you cross the south portal — or don't, and run it back.
DO I NEED A WALLET?
No. Progress saves in your browser and gold accrues without one. Connect Phantom whenever you like — we never simulate addresses.
TOKENOMICS — THE FINE PRINT
WHAT IS $RUNE?+
$RUNE is Runaria's token on Solana — 1,000,000,000 fixed supply, fair launched on pump.fun with no presale and no team allocation.
HOW DOES THE GAME PAY OUT?+
Everything you earn converts to a claimable balance at the Rune Altar. Requesting a payout queues it to your Phantom wallet; the queue settles on-chain in order once the token is live, funded by the payout treasury.
WHERE DOES THE TREASURY COME FROM?+
Creator rewards from the fair launch seed the payout treasury. The game itself never sells; it only pays the queue.
CAN I EARN WITHOUT BUYING ANYTHING?+
Yes — earning is purely from playing. Connect a wallet, gather, forge runes. Buying the token is optional and separate from playing.
WHAT STOPS FARMING ABUSE?+
Demo mode earns nothing, payouts are wallet-bound and ordered, and per-wallet settlement caps apply at launch. Rates are rebalanced after real price discovery.
Free to play. No signup. No wallet needed. Saves in your browser.
THE FIRE'S LIT. THE VALE IS WAITING.
No signup. No wallet needed to try. Your first shard is a swing away.